The Colosseum sits above Kingdom's Edge, reached by climbing the western chasm and taking the cavern in its north west. Inside is a fighting pit run by the Fools, plus a bench, a charm changer, a shop, and three trial doors. The interior is not covered by any map; Cornifer never comes here and the Kingdom's Edge map stops at the entrance.
The three trials each cost Geo to enter and each awards something worth having the first time you clear it. The Trial of the Warrior costs 100 Geo and pays out a Charm Notch plus around 1000 Geo. The Trial of the Conqueror costs 450 Geo and pays out a Pale Ore plus around 2000 Geo. The Trial of the Fool costs 800 Geo and pays out around 3000 Geo. Each clear is 1 percent of completion, so all three together are 3 percent.
Structurally the trials are waves. You fight escalating groups of enemies in an arena that periodically fills with spikes, saw blades or collapsing platforms, and there is no healing except the soul you earn from hitting things. The Trial of the Fool is the longest and most punishing content in the base game outside the Path of Pain, with Sisters of Battle at the end.
Bring a build rather than improvising. Quick Slash, Unbreakable Strength and Mark of Pride shorten every wave. Grubsong and Quick Focus keep your healing alive. Hiveblood does nothing useful here because the waves never stop. Longnail and Mark of Pride together make crowd control far safer.
Behind the Colosseum, past the Trial of the Fool arena, there is a hidden area with the Pale Lurker and a King's Idol. That is separate from the trials themselves but worth the detour once you can survive the trip.
Places inside Colosseum of Fools
- Trial of the Warrior
- Trial of the Conqueror
- Trial of the Fool
- Colosseum bench and shop
- Pale Lurker's lair
Tips
- Trial of the Warrior costs 100 Geo and gives a Charm Notch.
- Trial of the Conqueror costs 450 Geo and gives a Pale Ore.
- Trial of the Fool costs 800 Geo and is the hardest base-game content after the Path of Pain.
- Each trial cleared is worth 1 percent of completion, 3 percent in total.
- Run Quick Slash and Mark of Pride. Damage and reach beat defence in wave fights.
- The Colosseum interior is not on any map. Learn the arena layouts instead.
All 10 locations in Colosseum of Fools
Benches (1)
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Colosseum entrance hall
Just outside the arena doors. Rest, set your charms and then pay for a trial.
Pale Ore (1)
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Trial of the Conqueror reward
Complete the second Colosseum trial to claim the ore.
Keys and Items (1)
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Trial of the Warrior reward
Complete the first Colosseum trial and collect the notch afterwards.
Bosses (6)
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Trial of the Conqueror, Colosseum of Fools
A pair of fat infected flies that fire homing orange blobs and explode on death. Killing one enrages the other, so back away the instant the first dies and use the ceiling to stay above the blobs.
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Colosseum of Fools trial boards
The first Colosseum trial, mostly husks, Vengeflies and Primal Aspids across several waves, finishing with Zote the Mighty. Bring a healing setup and use the platforms to break up crowds.
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Colosseum of Fools trial boards
A much harder trial with Oblobbles, Great Husk Sentries and spike floors. Save your Soul for emergencies and take the Oblobbles down one at a time.
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Colosseum of Fools trial boards
The longest and hardest trial, ending with God Tamer. Expect Lesser Mawleks, Sharp Baldurs, Winged Sentries and a floorless spike section, so a full damage build is usually safer than a defensive one.
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End of the Trial of the Fool
A rider on a rolling beast that curls up and bounces around the arena. Attack the beast only when it uncurls, and the rider dies with it.
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End of the Trial of the Warrior
A comedy fight where Zote flails at you while Volatile Zotelings rain down. He cannot actually damage you, so clear the Zotelings and finish him. Beating him here is required before Grey Prince Zote becomes available.
Secrets and Lore (1)
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Above Kingdom's Edge
The arena where Fools fight for Geo and glory, split into three paid trials. Little Fool takes your entry fee at the trial boards, and the Pale Lurker and a King's Idol hide beyond the arena.