Godhome was added by the free Godmaster content pack. You get in by finding the Godseeker in the Junk Pit at the bottom of the Royal Waterways, which needs a Simple Key to open, then Dream Nailing her. From that point you return to Godhome by Dream Nailing the Godseeker in the Junk Pit again.
Godhome is not a region of Hallownest. It has no map, it does not appear on the world map, and it has no exploration to speak of. It is a hub with two parts: the Hall of Gods, where you can fight any boss in the game individually at three difficulty tiers, and the pantheons, which are fixed boss gauntlets with no healing between fights except the soul you build.
Completion here works out to 5 percent. The Godtuner, which you assemble from the Godseeker in the Junk Pit, is 1 percent. The Pantheon of the Master, the Pantheon of the Artist, the Pantheon of the Sage and the Pantheon of the Knight are 1 percent each. The fifth pantheon, the Pantheon of Hallownest, is the hardest content in the game and gives no completion percentage, so you do not need it for 112 percent.
The Hall of Gods is the practice ground. Attuned is the normal version of each boss, Ascended is harder with more health and new patterns, and Radiant kills you in one hit. You can bind your nail, charms, shell and soul in the pantheons for extra difficulty and rewards, which is where the toughest achievements live.
Practically: Godhome is the last thing you do. Come in with a Pure Nail, a full charm collection, and the Void Heart. Build around Quick Slash, Mark of Pride and Unbreakable Strength for the pantheons, or Shaman Stone and Spell Twister if you prefer spell damage. Nothing about Godhome requires a map, which is why it is the one place a mapping site cannot help you.
Places inside Godhome
- Hall of Gods
- Pantheon of the Master
- Pantheon of the Artist
- Pantheon of the Sage
- Pantheon of the Knight
- Pantheon of Hallownest
Tips
- Enter by Dream Nailing the Godseeker in the Junk Pit. The Junk Pit needs a Simple Key.
- The Godtuner plus the first four pantheons are 5 percent of the 112.
- The Pantheon of Hallownest gives no completion percent. It is optional.
- Use the Hall of Gods on Attuned to learn patterns before you attempt a pantheon.
- There is no map here and no exploration. It is pure combat.
- Finish the base game and get the Pure Nail before you start. Godhome assumes a maxed build.
All 17 locations in Godhome
Benches (4)
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Godhome entrance platform
The bench you land on when the Godseeker pulls you into Godhome.
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Beside the Hall of Gods
Set your charms here before picking a statue to fight in the Hall of Gods.
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Upper level of Godhome
The bench on the upper level of Godhome, right before the doors of the fifth Pantheon.
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Hot Spring room inside the Pantheons
The rest point shared by every Pantheon run. It heals and lets you swap charms, but it never changes your respawn point.
Bosses (12)
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Godhome, first pantheon
Ten early bosses back to back, ending with Brothers Oro and Mato. Pick a build you can hold for the whole gauntlet and use the Hall of Gods to practise individual fights.
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Godhome, second pantheon
Ten mid game bosses ending with Paintmaster Sheo. Oblobbles and Broken Vessel are the main run killers, so bring a healing charm you trust.
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Godhome, third pantheon
Ten late bosses ending with Great Nailsage Sly. Watch out for Enraged Guardian and God Tamer, which punish greedy healing hardest.
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Godhome, fourth pantheon
Ten of the hardest bosses ending with Pure Vessel, the uncorrupted Hollow Knight. Completing it opens the upper atrium and the Pantheon of Hallownest.
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Godhome, final pantheon
Every boss in one run, ending with Absolute Radiance and the hardest content in the game. Only one bench appears partway through, so route your charms for endurance. It gives no completion percentage of its own but unlocks the Embrace the Void ending.
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Hall of Gods and Pantheon of the Master
The two Nailmaster brothers fight together, Oro alone at first and then both at once. Keep one of them between you and the other, and punish Mato after his Cyclone Slash ends.
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Hall of Gods and Pantheon of the Artist
Sheo fights with paint, throwing brush strokes and slamming the ground with his palette. Stay at mid range, dodge through the paint splashes, and hit him between combos.
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Hall of Gods and Pantheon of the Sage
The shopkeeper's true form, chaining all three Nail Arts at high speed and gaining a giant nail in his second phase. Learn the wind up for each art and stay under him during the spinning phase.
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Hall of Gods and Pantheon of the Knight
The Hollow Knight before the infection took hold, with the same moves made far faster and a Void tentacle barrage. Widely considered the toughest fight in the game alongside Absolute Radiance.
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Hall of Gods and Pantheon of Hallownest
The Mantis Lords upgraded to three sisters at once in the second phase, with denser scythe volleys. Keep to the floor, dash through the gaps, and never get cornered.
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Hall of Gods and Pantheon of Hallownest
A flying version of Nosk that hangs from the ceiling and rains infection. Stay mobile on the ground, break the falling globs, and strike when it drops to lunge.
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End of the Pantheon of Hallownest
The final Godmaster boss, with extra sword phases, a longer platform climb and a pure Void finale. Beating her unlocks the Embrace the Void ending.
Secrets and Lore (1)
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Godhome, main atrium
The hub of the Godmaster content, with benches, hot springs, the Hall of Gods for practising any boss at Attuned, Ascended and Radiant difficulty, and the doors to all five Pantheons. Reached by Dream Nailing the Godseeker in the Junk Pit.