Greenpath map

Greenpath is the lush, acid-filled region west of the Crossroads where you fight Hornet and earn the Mothwing Cloak. Cornifer charges 60 Geo for the map, Iselda 80, and the dash you get here unlocks roughly a third of the early game.

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Locations marked31
On world mapYes
Map price60 Geo (Cornifer), 80 Geo (Iselda)
Connects to Forgotten Crossroads, Fungal Wastes, Fog Canyon, Howling Cliffs, Queen's Gardens

Where is Cornifer in Greenpath?

West Greenpath. Go left from the Crossroads entrance, drop the long vertical shaft, then take the right-hand opening at the bottom.

Missed him? Every Cornifer location and what Iselda charges instead.

Greenpath is the second real area and the first one with a movement gate on the far side. Vines, whipping plants and pools of acid replace the Crossroads stone. Acid is instant damage on contact and you cannot swim in it until you have Isma's Tear much later, so treat every green pool as a wall.

Cornifer is in the western half. From the Crossroads entrance head left and down the long vertical shaft, then take the passage on the right at the bottom and listen. The map is 60 Geo from him, 80 from Iselda. Greenpath twists back on itself more than the Crossroads does and its acid pools create fake dead ends, so this map earns its price faster than most.

The main event is Hornet Protector, fought in a walled arena in the west past the Lake of Unn. She dashes, throws a needle on a thread and has a long evade, and she is the game's first real skill check. Beat her and you get the Mothwing Cloak, the horizontal dash. That single item opens gaps all over the Crossroads, Fungal Wastes and Howling Cliffs, so most players make Greenpath their second stop for exactly this reason.

Greenpath is also dense with optional content. Nailmaster Sheo lives in the Overgrown Mound in the north east and teaches Great Slash, a wide heavy swing. The Hunter's hut in the east gives you the Hunter's Journal, which logs every enemy you kill and rewards you for filling it. Massive Moss Charger is a hidden boss that erupts from a moss pile in the south and drops Geo. Unn sleeps beneath the Lake of Unn and gives Shape of Unn, a charm that lets you move while healing. Zote is trapped by the Vengefly King in the east and freeing him starts his long, useless, very funny questline. There are four grubs here and a Stag Station near the middle.

Two exits matter. North from Greenpath leads up to the Howling Cliffs. South and east drops into the Fungal Wastes near the Queen's Station, and the far west corner eventually links to the Queen's Gardens, though that route needs abilities you will not have on your first visit.

Places inside Greenpath

  • Lake of Unn
  • Stone Sanctuary
  • Overgrown Mound
  • The Hunter's hut
  • Greenpath Stag Station
  • Hornet's arena

Tips

  • Acid kills on contact. Do not try to cross green pools until you have Isma's Tear.
  • Beat Hornet for the Mothwing Cloak before you push deeper. Almost everything else gets easier with a dash.
  • Nailmaster Sheo in the Overgrown Mound gives Great Slash for free. Take the detour.
  • Grab the Hunter's Journal from the Hunter in the east. It doubles as a bestiary and a completion tracker.
  • Dream Nail the Lake of Unn floor later for the Shape of Unn charm.
  • The north exit is the fastest way to the Howling Cliffs and Nailmaster Mato.

All 31 locations in Greenpath

Benches (6)

  1. 1

    Bench (Greenpath entrance)

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    North-east Greenpath, near the Crossroads door

    A Toll Machine sits beside this bench. Feed it Geo once and the bench stays usable for good.

    Cost: 50 Geo

  2. 2

    Bench (Greenpath centre)

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    Central vertical shaft

    Halfway up the middle shaft of Greenpath, a short walk from Hornet's arena.

  3. 3

    Bench (Lake of Unn)

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    Shrine above the Lake of Unn

    On the mossy mound over the lake, near the Moss Prophet path and the shrine of Unn.

  4. 4

    Bench (Greenpath Stag Station)

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    Greenpath Stag Station

    Shares a room with the stag platform in the middle of Greenpath.

  5. 5

    Bench (Nailmaster Sheo)

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    Outside Sheo's hut, far west Greenpath

    Nailmaster Sheo lives at the end of a spike-filled tunnel in the far west of Greenpath, where he teaches Great Slash. Either the Crystal Heart or the Monarch Wings are needed to reach him.

  6. 6

    Bench (Stone Sanctuary)

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    Outside the Stone Sanctuary

    Rest here before waking No Eyes with the Dream Nail inside the ruined sanctuary.

Stag Stations (1)

  1. 1

    Stag Station (Greenpath)

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    Central Greenpath

    Behind a breakable wall in the middle of Greenpath, one room from the bench.

    Cost: 140 Geo

Cornifer (1)

  1. 1

    Cornifer (Greenpath)

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    East Greenpath, near the Crossroads entrance

    Sitting in a mossy alcove shortly after you drop in from the Crossroads. Iselda charges 80 Geo for this map.

    Cost: 60 Geo Iselda: 80

Grubs (4)

  1. 1

    Grub

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    East Greenpath, near the Crossroads entrance

    Throw the moss block off the ledge to open the way to the jar.

  2. 2

    Grub

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    East Greenpath, below the junction room

    Sits in the open in the lower east Greenpath rooms. No ability is needed.

  3. 3

    Grub

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    Moss Knight chamber, north Greenpath

    Defeat the Moss Knight guarding the small chamber and break the jar behind him.

  4. 4

    Grub

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    South Greenpath, below the Lake of Unn

    Sits in the open in the lower Greenpath caverns. No ability is needed.

Mask Shards (1)

  1. 1

    Mask Shard (Stone Sanctuary)

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    Stone Sanctuary, room north-east of No Eyes

    In the room north-east of where No Eyes sleeps. The Lumafly Lantern makes the dark sanctuary much easier to navigate.

    Requires: Lumafly Lantern

Vessel Fragments (1)

  1. 1

    Vessel Fragment

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    Greenpath, near the sealed Queen's Gardens entrance

    In the low south-west rooms of Greenpath beside the door to the Queen's Gardens that cannot be opened from this side.

Whispering Roots (1)

  1. 1

    Whispering Root

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    South Greenpath

    In the mossy caverns in the south of Greenpath. One of the richer roots in the game.

    Requires: Dream Nail Essence: 44

Relics (3)

  1. 1

    Hallownest Seal

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    South-west of the Thorns of Agony room

    From the chamber where Thorns of Agony sits, head south-west through the vines.

    Value: 450

  2. 2

    Wanderer's Journal

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    Behind a wall outside the Greenpath Stag Station

    Slash the cracked wall in the corridor beside the stag platform.

    Value: 200

  3. 3

    Wanderer's Journal

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    Room connecting to Fog Canyon

    In the east Greenpath room that opens into the Fog Canyon.

    Value: 200

Charms (2)

  1. 1

    Shape of Unn

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    Lake of Unn, beneath the acid lake

    Lets you slide along the ground as a slug while Focusing, so you can heal on the move. Swim to the bottom of the Lake of Unn and speak to the slug god Unn.

    Requires: Isma's Tear Notches: 2

  2. 2

    Thorns of Agony

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    Thorn maze in central Greenpath

    Bursts damaging thorns out of you whenever you take a hit, which often kills the enemy that hit you. It is hidden in a maze of thorns patrolled by Charged Lumaflies.

    Requires: Mothwing Cloak Notches: 1

Abilities and Spells (2)

  1. 1

    Mothwing Cloak

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    Hornet's arena, central Greenpath

    Your horizontal dash, the first real movement upgrade in the game. It lies on the body of a dead Vessel in the same room where you beat Hornet Protector.

  2. 2

    Great Slash

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    Nailmaster Sheo's hut, far west Greenpath

    A wide, high damage horizontal Nail Art, usually the most practical of the three. Sheo teaches it for free, but reaching his hut in the far west of Greenpath needs the Monarch Wings or the super dash.

    Requires: Crystal Heart

Bosses (3)

  1. 1

    Hornet Protector

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    Hornet's arena, central Greenpath

    Fast, aggressive and heavy on the needle throw and aerial dash. Watch for the thread wind up before her dash, stay grounded, and heal only during her long needle recall animation.

    Hp: 225 Reward: Mothwing Cloak

  2. 2

    Massive Moss Charger

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    Moss corridor, south east Greenpath

    Burrows through the moss and surfaces to charge at you. Jump the charge, hit it on the way past, and keep to the centre of the room so you always have space to dodge.

    Hp: 100 Reward: 300 Geo

  3. 3

    Vengefly King

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    Zote's cage room, north west Greenpath

    A giant Vengefly that swoops and summons smaller flies. Clear the adds first, then hit it during the pause at the top of each swoop. Killing it frees Zote the Mighty, which you need for the Grey Prince Zote fight later.

    Hp: 55 Reward: 65 Geo and frees Zote the Mighty

Warrior Dreams (1)

  1. 1

    No Eyes

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    Stone Sanctuary, east Greenpath

    A weeping ghost that summons homing spirit orbs while drifting across the room. Destroy the orbs with your nail as they close in and attack her between summons.

    Requires: Dream Nail Essence: 200 Hp: 200

NPCs and Shops (2)

  1. 1

    Nailmaster Sheo

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    Sheo's hut, far west Greenpath

    A retired Nailmaster turned painter who teaches Great Slash for free. Reaching his hut past the acid needs the Monarch Wings or the super dash, and the Nailsmith moves in with him if you spare his life.

    Requires: Crystal Heart

  2. 2

    The Hunter

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    Hunter's den above the Stone Sanctuary, east Greenpath

    Gives you the Hunter's Journal, which tracks every enemy you kill and rewards you with charm notches, Geo and the Hunter's Mark for completing it. Keep coming back as your journal fills.

Secrets and Lore (3)

  1. 1

    Lake of Unn

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    West Greenpath, below the shrine bench

    An acid lake hiding the sleeping slug god Unn under its surface. With Isma's Tear you can swim down and meet Unn for the Shape of Unn charm.

    Requires: Isma's Tear

  2. 2

    Stone Sanctuary

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    East Greenpath, near the Fungal border

    A ruined chapel overgrown with moss, home to the Warrior Dream No Eyes. The Hunter's den sits just above it.

  3. 3

    Grimmkin Novice

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    Central Greenpath

    The easiest of the three Novice flames to reach, floating in an open Greenpath chamber. Dodge its three way fireball spray and close in during the recovery.

    Requires: Grimm Troupe Hp: 50